The best smart weapon in Cyberpunk 2077

Smart weapons in the Cyberpunk 2077 is a special type of weapon that allows players to directly interact with weapons, excluding the need for manual aiming.

To balance this assistance in aiming, intellectual weapons are less damaged in comparison with other types of weapons.

The installation of part of the Smart link Cyberwar can unlock the ability of the Smart Weapon.

This ability works in such a way that it allocates enemy goals, and after a shot, the bullets hit the target.

The effectiveness of the ability depends on the weapon and remains unchanged for any improvement in skills.

Now that you are familiar with smart weapons, let's look at some of the best smart weapons in Cyberpunk 2077 and ways to acquire them.

The best smart weapon and how to get it at Cyberpunk 2077

Below are the best smart weapons in Cyberpunk 2077.

Prototype Shin gen Mark V (TKI-20 SINGER)

The weapon can be found by heading for the loading platform inside the warehouse found during the game at Gimme Danger. Do not forget to carefully come to avoid the trap.

Statistics

Weapons Prototype Shin gen Mark V
Type A submachine gun
Clip size 30 rounds
DPS 139.2
Damage 25-31
Attack per second 4.55
Charge multiplier -
Much of damage from the shot to the head 100%

Effects

  • Thermal damage: 18-22
  • Critical damage: 38.62%
  • Critical chance: 15.8%
  • Damage from combustion: 10%
  • A multiplier of a shot in the head: 1.35

The prototype Shin gen Mark V captures 3 targets at the same time and effectively serves as an automatic grenade launcher equipped with a store for thirty rounds. The weapon is also equipped with explosive shells.

Ba Sin Chong

To get a weapon, first go to the cargo ship of Bunk and move to Adam Smasher's shelter to get a specification.

Then the weapon can be created using the EdGe runner Artisan perk. Please note that you can access the vault after you get the key to Grayson.

Statistics

Weapons | Ba Sin Chong

---|--- Type | Shotgun Clip size | 4 × 8 rounds DPS | 487.5 Damage | 25-33 Attack per second | 0.87 Charge multiplier |- Much of damage from the shot to the head | 100%

Effects

  • Physical damage: 19-23
  • Critical damage: 83.40%
  • Critical chance: 19.46%
  • Probability of bleeding: 10%
  • A multiplier of a shot in the head: 2.11

Ba Xing Chong is a shotgun shooting explosive shells that can destroy the waves of enemies and tear them into pieces.

Skippy (Hjke-11 Yakima)

You can get this weapon by playing a side mission with a machine gun. At the beginning of the mission, search the earth to find it.

Statistics

Weapons Skippy
Type Pistol
Clip size 30 rounds
DPS 181.9
Damage 36-44
Attack per second 4.55
Charge multiplier -
Much of damage from the shot to the head 150%

Effects

stat 1 * stat 2 *

Skippy is part of the ICONIC SMART Weapon type; A weapon that is equipped with special privileges.

The gun is equipped with artificial intelligence, which can adapt to your level and even talk to you.

The players have two shooting options, including the Stone Cold Killer and Puppy-Loving Pacifist.

Input (Tao G-58 Dan)

The weapon can be obtained using craft, for which you also need the skill of the artisan Edge runner. Go to Wellsprings and take a criminal authority there.

Statistics

Weapons Input
Type A submachine gun
Clip size 45 rounds
DPS 209.9
Damage 22-27
Attack per second 7.54
Charge multiplier -
Much of damage from the shot to the head 100%

Effects

  • Electric damage: 17-21
  • Critical damage: 17.85%
  • Critical chance: 5.77%
  • A multiplier of a shot in the head: 100%

This submachine gun is supplied with four slots for modifications with additional bonus damage, including thermal, bleeding and electric. There is also a tiny possibility of applying an AMI attack when contacting.

divided we stand

Weapons can be obtained by passing the shooting test at the Love Stadium. You can also find it by plundering six.

Statistics

Weapons We are divided
Type Assault rifle
Clip size 30 rounds
DPS 314.3
Damage 23-28
Attack per second 6
Charge multiplier -
Much of damage from the shot to the head 100%

Effects

BEST

  • Electric damage: 17-20
  • Stat 2

Divided We Stand is a type of assault rifle that can make up to 6 shots per second, allowing you to aim to five targets at the same time, as well as by causing electricity damage with an additional chance to inflict damage to poison.

Hjke-11 Yakima (Genaro)

You can get this weapon during the safe game mission. When you leave the elevator, look right next to the stairs on the 21st floor. Floor to find the door.

The locked door can be opened by pressing the keyboard on the right wall or having a technical ability of the 11th level. Please note that code 2906.

Another place for weapons is in the northern oak, go to the Arawak mansion, enter the main building and serrate the room on the right to find it.

Statistics

Weapons Hjke-11 Yakima
Type Pistol
Clip size 30 rounds
DPS 322.0
Damage 52-64
Attack per second 4.64
Charge multiplier -
Much of damage from the shot to the head 150%

Effects

  • Electric damage: 25-31
  • Critical damage: 40.96%
  • Critical chance: 16.66%
  • Electric damage: 16%
  • A multiplier of a shot in the head: 1.20

The weapon can shoot 4 cartridges per shot, has a larger store size, a higher firing speed and allows you to simultaneously enter up to 6 targets.

Shots also cause electric damage with an additional chance to impose a shock on the enemy.

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