In the UK, the probability -type item industry regulates by law if it is not solved.

Recently, attempts have been made to regulate probability-type items in Europe. Following Belgium and the Netherlands, the Spanish government also announced a proposal foreclosure items, focusing on prohibiting youth sales and restrictions on advertising time. In addition, the UK, which is one of the major European game markets, has also announced the government's position on probability-type items. Once the industry is preparing to protect consumers who purchase probability-type items autonomously, the industry will also consider regulating it by law if the industry does not solve the problem.

The British Digital Culture Media Sports Ministry (hereinafter referred to as DCMS) announced on the 17th the results of the probability item survey and follow-up response. The British government began to investigate the probability-type item problem in September 2020, and during the investigation, the British government surveyed youth gamers and parents, data submitted by the game industry, researcher, and non-profit organizations, global games We reviewed the results of the probability-type item research commissioned by Ingame, an industrial research center.

As a result, the British government did not regulate probability-type items as gambling, and demanded self-regulation to protect consumers in the game industry. In response, the British Minister Nadine Dorries said in a statement, Because government intervention can result in unintended consequences, the industry first regulates by law before taking measures to protect children, youth and every1. I think it's premature.

However, the government does not have any problems with probability items. In particular, adolescents have low control, sensitive to their response, and lack of understanding and probability, and are highly concerned about the use of probabilistic items, and those who can suffer great damage due to excessive expenses among adults. It is necessary to protect.

Therefore, before the government regulates, the industry urges the industry to first prepare for consumer protection. There are two major proposals by the government. The first is to sell probability-type items to minors without parents or guardian consent. Therefore, it provided a way to manage children's spending, such as setting up a purchase limit, and urged to apply generous refund policies to the amount paid without the parent approval.

Why The second is to provide all consumers, including teenagers, with transparent information about probability-type items and a way to control their own expenditures. The information provided included the probability-type items included in the game, the probability of obtaining valuable items, and the impact of player data on the probability of acquiring item. At the same time, if the player exceeds the number of purchases, he shows a warning message and a temporary suspension of payment. The industry provides a way to manage enough information about probability items and how to manage payments so that gamers can control their own consumption.

The British government says that if the industry does not solve the problem, it will consider regulating by law. Doris said, The government urges the industry to mobilize creativity, innovation, and technology to improve the protection level of children, youth and all consumers. If not, the government will not hesitate to review the legislation.

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